Reflex sites and quick eject mags really help. Preliminary testing with other weapons shows the same thing. Quick eject mags applied -2 AP to the aboveĪ powerful receiver with a long light barrel a std quick eject mag, no stock and reflex sites has an AP cost of 23.
So a long light barrel only raised AP by 3 The various mods all seem to add a flat modifier to the AP cost.Ĭelebrated, hardened and powerful left AP at 26 The base AP of a normal hunting rifle is 26. I also used the hunting rifle as my base. I changed my AP until I had enough for exactly 1 shot. So I ran a few tests to figure out how weapon mods impacts.įirst, by using the console command tav actionpoints XX I was able to determine the exact AP impact a certain mod was having.
There is not a lot of information out there on VATS and how weapon Modd impacts it.